![]() The PC does their thing trapping Azmodean's soul in the fragment. ![]() In act 3 the PC return to Bastion Keep now under full assault by Azmodean. Over the course of the act Leah reveals she suspects the PC may be a Nephalim and tells the story of Kulle. ![]() Acts 2 revolves around the player and Leah (taking on Cain's role) attempting to gather World Stone fragment to be used as a soul stone. Tyrael tells our heroes that the High Heavens have been defeated by the new Prime Evils and Sanctuary is next. His sword shattered, his wings hang limp (definitely not mortal). Emerging from the wreckage is a broken Tyrael. Act 1 ends with FMV of a comet hitting the Keep. In between missions you get news of a breach in the basements. You spend some time defending the walls, fighting cannon fodder and using siege weapons on the bigger stuff. The keep has been under heavy siege for months but Cain is puzzled by the lack of ranking Demons in the field. You fight through some fallen and make it inside where you are met by the commander of Bastion's Keep, Cain and his apprentice and niece Leah. Game starts with your character arriving at Bastion's Keep to help fight against the demonic forces.
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